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Tab bar controller tutorial ios 7

tab bar controller tutorial ios 7

Storyboards have a can't finded book on nook number of advantages over regular nibs: With a storyboard you have a better conceptual overview of all the screens in your app and the connections between them.
Customize the look and feel of the tabs such as background color, text fonts, etc.(Selected scenes have a thick blue outline.) Drag a label into the first view controller and give it the text First Tab.If you look into AppDelegate.H" Change the table view data source methods to the following: - tableView return 1; - tableView return ayers count; The real work happens in cellForRowAtIndexPath.Drag an Image View into the cell and place it on the right, next to the disclosure indicator.Select the label and drag from New Referencing Outlet in its Connections inspector to the table view cell and select nameLabel and gameLabel, respectively: Important : You should hook up the controls to the table view cell, not to the view controller!By the way, if you changed the height of the cell by dragging its handle rather than typing in the value, then the table views Row Height property was automatically changed too.
Xib is no longer used.
So it may have worked correctly for you the first time around.
Thanks to segues you need less code to take care of your.(On the other hand, connecting the prototype cell to actions on the view controller is perfectly fine.Two other common containers are the Navigation Controller and the Split View Controller (youll see both of them later).The Navigation Controller itself has a relationship connection to the Table View Controller.H" int main(int argc, char *argv) @autoreleasepool return UIApplicationMain(argc, argv, nil, NSStringFromClass(AppDelegate class The app delegate is not part of the storyboard.As an example, you can hook up the Touch Up Inside event from a button to First Responders cut: selector.H to the following: @interface Player : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *game; @property (nonatomic, assign) int rating; @end Theres nothing special going on here.Note: This is one of the limitations of storyboards.You now cast the object that you receive from to a PlayerCell, and then you can simply use the properties that are wired up to the labels and the image view.